Choice Theory So you come to a split in a dungeon, or you come to a room set with three portals, each seems to lead in a different direction but they seem identical. Depending on party and DM, game style and preference, you either just pick one, or have a little conference with the team, maybe looking at the map, or start asking weird questions like “what do the corridors smell like?”
To your question about temperature, in a place with microclimates like Southern California, I seem to be much more sensitive to the changes than the residents. Back in Virginia, I'm still more sensitive to overall temperature changes than most folks, but I don't notice the subtle shifts the same way as in California—perhaps because there aren't as many, or maybe because I'm just used to it.
I love this kind of focused, specific thinking on the dungeon as a real place. Making visceral details more readily accessible for the GM to portray is a high-value thing.
To your question about temperature, in a place with microclimates like Southern California, I seem to be much more sensitive to the changes than the residents. Back in Virginia, I'm still more sensitive to overall temperature changes than most folks, but I don't notice the subtle shifts the same way as in California—perhaps because there aren't as many, or maybe because I'm just used to it.
I love this kind of focused, specific thinking on the dungeon as a real place. Making visceral details more readily accessible for the GM to portray is a high-value thing.